Uno Rules

Everything you need to know about how to play Uno!

On this page, you will find the original Uno rules and an easy-to-follow step-by-step guide on how to play Uno. You will also find an extensive FAQ for all your Uno-related questions and a uno rules pdf you can download for free. We aim to enhance Uno’s accessibility by offering free guides and rules, without ads, in multiple languages. Specifically, we’ve incorporated ColorAdd, an innovative color identification system designed for color-blind individuals, enabling them to distinguish the colors of Uno cards easily. This effort aims to ensure everyone can enjoy Uno while raising awareness about color blindness.

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Official Uno Rules

As the one you got in the box

Discover the official Uno rules identical to the ones included in your Uno game box, ensuring an authentic playing experience. Whether you’re a beginner or looking to refresh your memory, our page offers everything you need to master the game. Plus, for added convenience, you can download the official Uno rules PDF directly from the bottom of our page, making it easier than ever to have the regulations at your fingertips.

If you’re still finding it hard to start, right after the official Uno rules section, we have a simple guide that goes through the game step by step. Plus, there’s a Q&A section that answers the questions people ask the most about how to play Uno.

lets-play-Uno

Contents

112 Cards as follows:

  • 19 Blue cards – 0 to 9
  • 19 Green cards – 0 to 9
  • 19 Red cards – 0 to 9
  • 19 Yellow cards – 0 to 9
  • 8 Draw Two cards – 2 each in blue, green, red and yellow
  • 8 Reverse cards – 2 each in blue, green, red and yellow
  • 8 Skip cards – 2 each in blue, green, red and yellow
  • 4 Wild cards
  • 4 Wild Draw Four cards
  • 1 Wild Shuffle Hands card
  • 3 Wild Customizable Cards

Object of the Game

Be the first player to discard all of your cards in each round and score points for the cards your opponents are left holding. Points accumulate in rounds, and the first player to reach 500 points wins.

Setup

  1. Each player draws a card; the player that draws the highest number deals (count any card with a symbol as zero).
  2. The dealer shuffles and deals each player 7 cards.
  3. Place the remainder of the deck facedown to form a DRAW pile.
  4. The top card of the DRAW pile is turned over to begin a DISCARD pile. NOTE: If any of the Action Cards (symbols) are turned over to start the DISCARD pile, see FUNCTIONS OF ACTION CARDS for special instructions.

Let’s Play

The person to the left of the dealer starts play.

On your turn, you must match a card from your hand to the card on the top of the DISCARD pile, either by number, color or symbol (symbols represent Action Cards; see FUNCTIONS OF ACTION CARDS).

EXAMPLE: If the card on the DISCARD pile is a red 7, the player must put down a red card OR any color 7. Alternatively, the player can put down a Wild card (See FUNCTIONS OF ACTION CARDS).

If you don’t have a card that matches the one on the DISCARD pile, you must take a card from the DRAW pile. If the card you picked up can be played, you are free to put it down in the same turn. Otherwise, play moves on to the next person in turn.

You may also choose NOT to play a playable card from your hand. If so, you must draw a card from the DRAW pile. If playable, that card can be put down in the same turn, however you may not play any other card from your hand after the draw.

Functions of Action Cards

draw-2-cards

Draw Two card – When you play this card, the next player must draw 2 cards and miss their turn. This card may only be played on a matching color or on another Draw Two card. If turned up at the beginning of play, the same rule applies.

uno-reverse-cards

Reverse card– When you play this card, the direction of play reverses (if play is currently to the left, then play changes to the right, and vice versa). This card may only be played on a matching color or on another Reverse card. If this card is turned up at the beginning of play, the dealer goes first, then play moves to the right instead of the left.

skip-cards

Skip card– When you play this card, the next player is “skipped” (loses their turn). This card may only be played on a matching color or on another Skip card. If a Skip card is turned up at the beginning of play, the player to the left of the dealer is “skipped,” hence the player to the left of that player starts play.

wild-card

Wild card – When you play this card, you get to choose the color that continues play (any color including the color in play before the Wild card was laid down). You may play a Wild card on your turn even if you have another playable card in your hand. If a Wild card is turned up at the beginning of play, the person to the left of the dealer chooses the color that continues play.

wild-draw-4-card

Wild Draw 4 card – When you play this card, you get to choose the color that continues play PLUS the next player must draw 4 cards from the DRAW pile and lose their turn. However, there is a hitch! You may only play this card when you do NOT have another card in your hand that matches the COLOR on the DISCARD pile (but it is acceptable to play this card if you have matching number or Action Cards). If turned up at the beginning of play, return this card to the deck and pick another card.

NOTE: If you suspect that a Wild Draw 4 card has been played on you illegally (i.e. the player has a matching card), then you may challenge that player. The challenged player must show you (the challenger) their hand. If guilty, the challenged player must draw the 4 cards instead of you. However, if the challenged player is innocent, you must draw the 4 cards PLUS an additional 2 cards (6 total)!

Wild-Shuffle-Hands-card

Wild Shuffle Hands Card – When you play this card, collect EVERY card from EACH player’s hand. Shuffle all the cards together and then deal them back to each player, starting with the player to the left of the player who played the card. Deal the cards until there are no cards left. This may mean that certain players end up with either more or less cards than they had. Play then continues in the current direction the game was being played. This card is also a wild card, so whoever played the card choose the color that resumes play. If this card is turned up at the beginning of play, the person to the left of the dealer chooses the color that begins play.

Wild-Customizable-Cards

Wild Customizable Card – Use a #2 pencil to write any house rule you wish on a card. The only limit is your imagination (and the consent of the other players). Before the game begins, decide how many of these cards to include. You may use only 1 or all 3, it’s up to you. This is a wild card so you may play it on your turn even if you have another playable card in your hand. Also, you choose the color that resumes play. If this card is turned up at the beginning of play, the person to the left of the dealer chooses the color that begins play. NOTE: the cards are erasable, so you may write a new rule each time you play!

Using Customizable Cards

The customizable rule cards can be as wild as you like. Use them to speed up the game, add a bit more strategy, or force someone to do something silly. Here are some thought starters for your own custom rules:

  1. The next player must draw until they draw a card of a certain color.
  2. Everyone but you must discard all their Wild cards.
  3. If the next player can’t play a card, they take THREE cards from the DRAW pile.
  4. Take an extra turn.
  5. The next player must draw or discard until they have exactly 7 cards.
  6. Everyone must discard (or draws) until they have exactly 3 cards.
  7. Everyone must play with their hand face up until your next turn.
  8. Tell a joke. If the no one laughs, draw 4 cards. Otherwise, discard down to 1 card (don’t forget to yell “UNO!”).
  9. The next player cannot bend their elbows until someone says “UNO!”
  10. The next player must perform their best rooster call or “chicken out” and draw 4 cards.

Going Out

When you play your next-to-last card, you must yell “UNO” (meaning “one”) to indicate that you have only one card left. If you don’t yell “UNO” and you are caught before the next player begins their turn, you must draw two cards.

Once a player has no cards left, the round is over. Points are scored (see SCORING) and play starts over again.

If the last card played in a round is a Draw Two or Wild Draw Four card, the next player must draw the 2 or 4 cards respectively. These cards are counted when the points are totaled.

If no player is out of cards by the time the DRAW pile is depleted, the DISCARD pile is reshuffled and play continues.

Scoring

The first player to get rid of their cards in a round receives points for all of the cards left in their opponents’ hands as follows:

All number cards (0-9) : Face Value
Draw Two : 20 Points
Reverse card : 20 Points
Skip card: 20 Points
Wild card: 50 Points
Wild Draw Four : 50 Points
Wild Shuffle Hands .: 40 Points
Customizable : 40 Points

Once the score for the round has been tallied, if no player has reached 500 points, reshuffle the cards and begin a new round.

Winning the Game

The WINNER is the first player to reach 500 points.

Alternative Scoring and Winning

Another way to score points is to keep a running tally of the points each player is left with at the end of each round. When one player reaches 500 points, the player with the lowest points is the winner.

How to play Uno step-by-step

How do you play uno step by step?

step-by-step

step-by-step

step-by-step

Uno FAQ

Frequently asked questions with answers

uno faq

faq

faq

Uno Rules PDF

Download and print the Uno rules, or keep them in your phone

pdf

pdf